With Publish 41, we will be adding a new feature to the game, Personal Attendants. They will first be available as part of a SKU available in the Japanese market, then later will be available elsewhere as a micro-transaction.
There will be four types of Personal Attendants:
The Guide - Need to find the Tailor in Britain? Got lost wondering the streets of Vesper? The Guide will direct you to the location of your choice.
The Fortune Teller - If you just need to know what seeing your reflection in that moongate this morning really means, the Fortune Teller can help satisfy your curiosity. She'll deal the tarot cards, but the interpretation is up to you.
Lucky Dealer - Got a bit of gold that's burning a hole in your purse? The Lucky Dealer is what you need.
The Herald - From greeting visitors in your home to following you around Sosaria announcing, well, whatever it is you want to announce, the Herald never loses his or her voice.
Personal Attendants will be on a test shard soon, so stay tuned!
Personal Attendants
General Characteristics
Doesn't engage in combat
Passable, so it can't be used as a block/shield
Will not block line of sight, targeting, etc
Invulnerable
Attendants will have no backpack space (they are not extra inventory slots)
No pet slot usage
Only one Personal Attendant in use, anywhere, at a time
Contract cannot be stolen
Upon a player's death, the Personal Attendant will re-deed itself and go into the player's backpack
Anytime the character exits the world, the NPC will re-deed into the player's backpack
NPCs will have a persistant name randomly chosen from a list on creation from the contract
Obtaining a Personal Attendant
Players will receive a token which, when double clicked, will present the player with a contract for a Personal Attendant
When this contract is used, the player will then select the type of Personal Attendant they want to place in the world
Types of Personal Attendants
Guide:
Helps players find services and merchants in towns:
List of locations for each town in the game
Player can select nearby shops/locations
List will dynamically populate based on the characters current location, and shopkeepers available in the city
Will lead the player to the specified location
When double-clicked, the Guide will:
If the player is not in a city, the Guide will tell the player they are not in a city
If the player is in a city, the Guide will present the player with a list of locations in the city
If the player disconnects when en route, the guide (like all NPC Attendants) will re deed to the backpack. The player will have to bring the guide out and select the destination again.
Fortune Teller:
Always Female
The Fortune Teller's functionality is accessed through the context menu
Tells your fortune via Tarot cards:
The player will ask the Fortune Teller a Question
The Fortune Teller places three cards on the table gump, representing the past, the question and the future.
The gump will contain three cards in a traditional layout (Note: The cards currently are represented with placeholder art, and will be replaced before the feature is published.)
The cards will be selected randomly (or are they?)
There will be Inverted Cards chosen at random
The gump will also have a text area below each card that will display the card's meaning
The interpretation of the cards will be left to the players
Lucky Dealer:
The Lucky Dealer's functionality is accessed through the context menu
A gump will display the choices of dice to choose from:
Dice sets are d4, d6, d8, d10, d12, d20, d100 (up to four)
You also choose the number of dice to be rolled
The Die Roll will be barked out by the Lucky Dealer, and will appear in the journal as well
Each die will have its roll displayed, separated by commas
Herald:
Herald can be placed in a player's house
Will greets people visiting your home
Can be placed in both public and private houses
Only the house owner may place a Herald
Conforms to any legal placement rules for a single tile object (on steps etc..)
If house if traded or demolished, Herald will re-deed to the players inventory (or bank if inventory is full)
When placed in the house the Herald will not re-deed when the player logs out or disconnects
When not placed in a house, the Herald will follow the player as any other attendant.
The Herald will make announcements periodically
The player will be able to set the Herald's messages by entering the greeting and announcement text in a gump
the gump will be accessed by using the Choose Messages option in the context menu.
The gump will contain two text entry fields marked In House Greeting and Herald's Announcement.
Each text entry will be filtered through the Profanity filter before being validated for use.
If the text is not valid, the gump will return an appropriate error and ask the player to enter a new line of text
NOTE: The personal attendants are a feature that will be introduced in Japan as part of a boxed SKU and in North American as a digital sales item. More info will be released on them soon.
With Publish 41, we will be adding a new feature to the game, Personal Attendants. They will first be available as part of a SKU available in the Japanese market, then later will be available elsewhere as a micro-transaction.
There will be four types of Personal Attendants:
The Guide - Need to find the Tailor in Britain? Got lost wondering the streets of Vesper? The Guide will direct you to the location of your choice.
The Fortune Teller - If you just need to know what seeing your reflection in that moongate this morning really means, the Fortune Teller can help satisfy your curiosity. She'll deal the tarot cards, but the interpretation is up to you.
Lucky Dealer - Got a bit of gold that's burning a hole in your purse? The Lucky Dealer is what you need.
The Herald - From greeting visitors in your home to following you around Sosaria announcing, well, whatever it is you want to announce, the Herald never loses his or her voice.
Personal Attendants will be on a test shard soon, so stay tuned!
Personal Attendants
General Characteristics
Doesn't engage in combat
Passable, so it can't be used as a block/shield
Will not block line of sight, targeting, etc
Invulnerable
Attendants will have no backpack space (they are not extra inventory slots)
No pet slot usage
Only one Personal Attendant in use, anywhere, at a time
Contract cannot be stolen
Upon a player's death, the Personal Attendant will re-deed itself and go into the player's backpack
Anytime the character exits the world, the NPC will re-deed into the player's backpack
NPCs will have a persistant name randomly chosen from a list on creation from the contract
Obtaining a Personal Attendant
Players will receive a token which, when double clicked, will present the player with a contract for a Personal Attendant
When this contract is used, the player will then select the type of Personal Attendant they want to place in the world
Types of Personal Attendants
Guide:
Helps players find services and merchants in towns:
List of locations for each town in the game
Player can select nearby shops/locations
List will dynamically populate based on the characters current location, and shopkeepers available in the city
Will lead the player to the specified location
When double-clicked, the Guide will:
If the player is not in a city, the Guide will tell the player they are not in a city
If the player is in a city, the Guide will present the player with a list of locations in the city
If the player disconnects when en route, the guide (like all NPC Attendants) will re deed to the backpack. The player will have to bring the guide out and select the destination again.
Fortune Teller:
Always Female
The Fortune Teller's functionality is accessed through the context menu
Tells your fortune via Tarot cards:
The player will ask the Fortune Teller a Question
The Fortune Teller places three cards on the table gump, representing the past, the question and the future.
The gump will contain three cards in a traditional layout (Note: The cards currently are represented with placeholder art, and will be replaced before the feature is published.)
The cards will be selected randomly (or are they?)
There will be Inverted Cards chosen at random
The gump will also have a text area below each card that will display the card's meaning
The interpretation of the cards will be left to the players
Lucky Dealer:
The Lucky Dealer's functionality is accessed through the context menu
A gump will display the choices of dice to choose from:
Dice sets are d4, d6, d8, d10, d12, d20, d100 (up to four)
You also choose the number of dice to be rolled
The Die Roll will be barked out by the Lucky Dealer, and will appear in the journal as well
Each die will have its roll displayed, separated by commas
Herald:
Herald can be placed in a player's house
Will greets people visiting your home
Can be placed in both public and private houses
Only the house owner may place a Herald
Conforms to any legal placement rules for a single tile object (on steps etc..)
If house if traded or demolished, Herald will re-deed to the players inventory (or bank if inventory is full)
When placed in the house the Herald will not re-deed when the player logs out or disconnects
When not placed in a house, the Herald will follow the player as any other attendant.
The Herald will make announcements periodically
The player will be able to set the Herald's messages by entering the greeting and announcement text in a gump
the gump will be accessed by using the Choose Messages option in the context menu.
The gump will contain two text entry fields marked In House Greeting and Herald's Announcement.
Each text entry will be filtered through the Profanity filter before being validated for use.
If the text is not valid, the gump will return an appropriate error and ask the player to enter a new line of text
NOTE: The personal attendants are a feature that will be introduced in Japan as part of a boxed SKU and in North American as a digital sales item. More info will be released on them soon.