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Publish 26 Updates and Bug Fixes Jan 12 2005

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Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 26.

Various adjustments to monster loot such as gold and magic item intensity adjustments across the board.

Changed gargoyle gems from 4 to 1d4 per player feedback.

Increased loot dropped by Betrayer.

Modified Elemental loot.

Slightly reduced red & black Solen Warrior and Infiltrator loot and increased Solen Queen loot.

Dungeon Chest loot was adjusted.

Added metal chests to spawn on plague beasts after they're well fed.

Ant Lions now have a chance to spawn an adventurer's skeleton (rogue, mage, or bard).

Bumped up minimum intensities for treasure hunter loot to be more in line with current loot changes.

Turned on the Serpent Pillars for Test Centers only to test stability.

Fixed Tracking issue where player characters with 0 hiding could not be tracked.

Players will no longer appear in monster and animal tracking gumps.

Made improvements to the firehorn.

Added firehorn to test center bank box (should appear in same bag as spellbooks and reagents)

Made the following creatures Bardable.

Orc Brute
Golem (monster version)
Gargoyle Destroyer
Exodus Overseer
Exodus Minion
Jukan Lord
Meer Warrior
Betrayer
Juggernaut
Meer Captain
Meer Eternal
Chaos Dragoon Lord
Bog Thing
Vorpal Bunny
Whipping Vines

 
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