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Tuesday, May 6th
Editorials

Jim Moreno tackles the difficult task of roleplaying a merchant in this edition of RoleCraft: "Even roleplayers are known to struggle with this cookie cutter gameplay, and with keeping their characters from looking and acting just like every other character in game. What to do? One sure way to avoid the pitfalls of routine is to realize that there are many other classes in game besides adventurer. It's time to become a professional roleplayer!"

Wednesday, April 30th
Editorials

Sean Bulger's periodic community column today looks at the concept of Open PvP (player vs. player) and what it does to games and their communities.

A while back we talked about conflict between players and what sort of a role that it can play in a game and for communities. During this, it was noted that player competition can be implemented in numerous different ways. This week, I would like to revisit this discussion and talk about one of those particular methods: the open PvP world.

Open PvP is one of the more controversial topics in MMO circles and plenty of people have fairly strong opinions one way or the other on the subject. That said, I would like to explore both the positive impacts and negative ones on the player community. Open PvP has the potential to help bond a community fairly tightly, but it also has the potential to truly tear it apart as well.

Read more after the leap.

Monday, April 28th
Editorials

Last week, Jonathan Steinhauer's column looked at the design of outdoor areas in The Dangerous Wilderness, Part 1. In Part 2, he continues his thoughts on the basic challenge most every MMO faces.

The easiest solution, though it avoids the root of the problem, is to disperse the ground spawns to a more realistic population level. There are areas where one would expect to encounter monsters, and that is where the heavy concentrations should be. Hard core hunting should occur in the fortresses and camps of the various villains, monsters, and animals that are the bane of the adventurer, not every time you step off the path. This opens up the wilderness for travel and casual hunting while giving players the kind of combat that exist in epic stories: battle in the lairs.

Read more after the leap.

Tuesday, April 15th
Editorials

Jim Moreno looks at the biggest question for the modern MMO roleplayer: how do you keep in character in an instance? They're here to stay, so it's time to learn how to deal with them.

Hear me now and believe me later, there is no reason why roleplayers cannot and should not engage in the same high quality RP within an instance as without. Personally, I'm not at all knowledgeable as to where the notion started from, but I absolutely aim to crush it here and henceforth. More than that, I want to share with fellow roleplayers why I think instances are the best places for RP, and provide some tips on how to take on these adventures with RP in mind. I hope they help!

Read more after the leap.

Monday, April 14th
Editorials

In a new editorial, columnist Jonathan Steinhauer embarks into "The Dangerous Wilderness". He looks at the concept of pf the wild and how it's presented in MMOs.

As I've wandered through the wilds of various games, I've been stunned by the panoramic vistas that have opened out before me. Trees sway in the light breeze, their leaves rustling softly through my speakers. A stream trickles by, the sunlight gleaming of the whorls and eddies of the current while in the distance, purple mountains capped with white glaciers scrape the billowing clouds. The imagery is so detailed, I could almost believe it is real.

Read more after the leap.

Wednesday, March 12th
News

The UO Herald came online today with an announcement that UO is offering a 14-day free trial:

If you have never played Ultima Online before, this is the place to begin! Follow Gwen through the New Player Experience and begin adventuring through the massive worlds of Britannia.

Trial requires the entry of a registration key provided below. A major credit card is required to validate your account but will not be charged during the trial period. Please note the credit card will be automatically charged at the end of the trial unless cancelled.

Check out the link above for download sites. You can also view the Kingdom Reborn trailer. Enjoy!

Wednesday, January 2nd
Discussion

In this week's discussion, we want to ask about the path the online game genre has taken and where you would like to see it head in 2008 and beyond.

The meaning of the word "virtual world" has changed over the last few years. It used to describe an MMORPG that had a less directed experience, while now it has come to be something not exactly a video game, like Second Life. In 2008, would you like to see a return to virtual world games, like EVE Online and Ultima Online or are you happy with the current direction the two split genres have taken?

Let's hear your thoughts in the comment thread!

Monday, December 17th
Editorials

In his latest Monday column, Jim Moreno gives us a snapshot of the state of roleplaying in two new MMOs and two older ones. For more of his thoughts on World of Warcraft, Lord of the Rings Online, Ultima Online and Anarchy Online, click below.

World of Warcraft
Wijon'bu Zentao (Earthen Ring), known as Wichdocta, or just 'Wichy' by his friends, is a troll priest of the voodoo discipline. He shuns being called a healer, and his skills go beyond merely using the powers of shadow. He calls no place home, and can be seen walking through Shattrath City or Thunder Bluff one moment, to throwing the voodoo around Shadowmoon Valley or Silithus the next. He meditates often, either in quiet contemplation inside the Pools of Vision, walking amongst the huge mushrooms of Zangarmarsh, fishing around Nagrand, or by mixing and bottling up the mojo at the Undercity Apothecarium. He is always open to helping fight alongside his Horde brethren, especially when it comes to correcting the ways of the tribes of wayward trolls. Don't hesitate to ask this old troll for help, and may the spirits be with you.

Role on!

Tuesday, November 27th
News

Jeremy Dalberg has posted some changes that you can expect to see when you log into the game next.

Upgraded loot for legacy and Samurai Empire high end monster loot, to more closely match Mondain's Legacy monster loot. This affects mostly boss monsters, but has some impact on other high end monsters as well.

- Solen powder quest now rewards 4-5 powder.

- Bags of sending now use 1 charge per 10 stones of weight, rounded up. (15 stones would use 2 charges, for example)

Click "Read More" to see the rest of the notes.

Thursday, October 25th
News

New Ultima Online Producer Chris Rabideau delivered a difficult message today on the UO Herald. He announced that the entire San Francisco-based Ultima Online development team would be moved in-house to EA Mythic's offices in Fairfax. Likely, this means that a lot of developers will not follow the studio as it moves yet again.

Destructoid has more specifics on the news, which is part of an overall shuffle at Electronic Arts. According to them, many Ultima Online developers and others within EA Mythic have or will lose their jobs. Read about that here.

Read his producer letter after the jump.