Fast Facts
Name:
Ultima Online
Acronym:
UO
Developer:
EA Mythic
Publisher:
Electronic Arts
Release Date:
9/30/97
Country:
USA
Genre:
RPG
ESRB Rating:
Teen

Editorials

Opinion pieces from HUB writers.

Sunday, October 12th
Editorials

While advances in world story are promising in the arena of PvP, the other aspects of MMOs have suffered neglect. If "the pen is mightier than the sword" then why are players only able to use swords? The answer is that the devs won't let go of the pen.

Monday, October 6th
Editorials

In this week's RoleCraft, Jim Moreno looks at the options RPers have when dealing with the old MMORPG standby - the expansion pack.

Monday, September 29th
Editorials

MMO worlds are stagnant. They have cardboard cutout monsters and NPCs that stand in their assigned space. Players knock the monsters down like a fantastical shooting range, but after a few minutes, the pulleys whir, the monsters stand up, and the world reverts to its static state. On a micro level where thousands of players are sharing the same game space, this is to be expected. The problem is that it also exists at a macro level and constantly echoes in the background, "This world is not real... this world is not real..."

Tuesday, September 23rd
Editorials

In this week's "RoleCraft," Jim Moreno looks at the difficulties of scheduling RP events with an established group, and some of the solutions involved.

Wednesday, September 10th
News

The shards of Sosaria prepare to once again open to a new world and a new player race! Read More!

Tuesday, September 2nd
Editorials

In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.

Monday, August 18th
Editorials

In this week's "RoleCraft," Jim Moreno continues his look at character alignment in MMORPGs - this time focusing on how in-game factions make characters "evil" (or not).

Monday, August 11th
Editorials

In this week's examination of Clausewitz "On Gaming," Jonathan Steinhauer looks at what victory and defeat mean ... to NPC monsters.

Monday, August 4th
Editorials

In this week's RoleCraft, Jim Moreno looks at the standard D&D concept of alignment, how it works in roleplaying, and how it's applied to MMORPGs.

Monday, July 28th
Editorials

Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time focusing on defeat and "life after death" in online worlds.