When Tolkien, the father of modern fantasy, wrote "The road goes ever ever on," MMOs took him at his word. A large part of online gaming consists of traveling from one point to another, but when it takes so much time to get anywhere, frustration mounts. If I'm picking up a book or alt-tabbing to web surf or check e-mail instead of playing the game, there is something wrong with the dynamics.
Interviews
Q&As and interviews with the people behind these games.
In this week's RoleCraft, Jim Moreno looks at how the new WoW Achievement system could affect roleplaying.
Character stories area told in MMOs so frequently we often don't even recognize them for what they are. They will exist whether there are active world stories or not. Such tales survive even if they are completely ignored by the devs. But as with all things in gaming, with proper attention character stories can be made stronger.
In this week's RoleCraft, Jim Moreno looks at other RP-centric sites around the Internet.
In this week's RoleCraft, Jim Moreno looks at the options RPers have when dealing with the old MMORPG standby - the expansion pack.
In this week's "RoleCraft," Jim Moreno looks at the difficulties of scheduling RP events with an established group, and some of the solutions involved.
The shards of Sosaria prepare to once again open to a new world and a new player race! Read More!
In this week's "RoleCraft," Jim Moreno looks at different ways to roleplay with weather effects in-game.
In this week's "RoleCraft," Jim Moreno continues his look at character alignment in MMORPGs - this time focusing on how in-game factions make characters "evil" (or not).
In this week's examination of Clausewitz "On Gaming," Jonathan Steinhauer looks at what victory and defeat mean ... to NPC monsters.






