In this week's RoleCraft, Jim Moreno looks at the standard D&D concept of alignment, how it works in roleplaying, and how it's applied to MMORPGs.
Discussion
Topics for discussion on the WarCry forums.
Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time focusing on defeat and "life after death" in online worlds.
This week in RoleCraft, Jim Moreno looks at ways for roleplayers to deal with the Fairer Tongue of Elvish.
Jonathan Steinhauer continues his application of the writings of Carl Clausewitz to MMOGs, this time looking at what happens when victory is yours.
This time on RoleCraft, Jim Moreno wants to hear from you roleplayers out there.
In this installment of RoleCraft, Jim Moreno looks at an interesting idea from WoW RP Realms: Full Immersion Roleplaying (FIRP).
Jonathan Steinhauer continues his study of Clausewitz and examines the art of the kill.
Just in case you may not be aware, RoleCraft isn't the only place where you can find roleplaying related info on the interwebs. Of course you know that, and I'm only joking. During the course of my day, I am given and locating sites which are directly related to or merely referencing some aspect of roleplaying, and I consider it part of my duty to help keep you, my fellow roleplayers, informed as much as possible.
Since we are dealing with computer-generated cyber worlds that are more than likely not our own creations, there are certainly roadblocks and speed bumps in these games that challenge roleplayers to improvise and adapt. These game mechanics come with the nature of the beast, and many are very necessary to the operation of the games, and are often so obvious as to threaten to pull a roleplayer out of character. While they may not be pleasant to experience during roleplay, their effect in-game can be at least lessened through the lens of imaginative roleplaying.
Ultima Online developer Calvin Crowner has published an in-house Q&A. Also included in some general "why don't you keep us informed" talk is news of Kingdom Reborn and Stygian Abyss:
As far as Kingdom Reborn is concerned - We have a couple of fixes going in this publish: walking as a ghost across the bridge in the Wind dungeon, and a legacy toggle issue with pink tiles around cave entrances. I'm not a fan of the color pink, sorry about the delay on this. There are a few others, but know we're still working on more goodies. Also, we're still investigating most of the topics discussed here on the boards. To this end, in the near future we'd like to do some server load/stress testing. We're discussing between 20-25 players chasing a few devs and GMs around. Please be prepared to share frame rates, machine and OS specs.
Also know all new content will be updated for both Kingdom Reborn and the Legacy clients for the Epic Event.
Sighs. So much for the light publish.
Begins to walk away...
"WHAT ABOUT Stygian Abyss?! ..." He pauses slightly, without turning, a mild chuckle pressing the corners of the room, "We announced the expansion over a year ago, and you should be hearing more news about it soon." He continues a slow shuffle into a dark room, most likely to be eaten by a grue.
Enjoy the rest at the link above.






